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this was no boating accident

I was up way too late last night, because I played in a 180 player Sit-n-go tournament at PokerStars, to warm myself up for the World Poker Tour Invitational, which I play in later today at the Commerce Casino.

I finished tenth, one off the final table, when I made a great call with A9 against QT when I flopped a pair of nines and he pushed. Sadly, he paired his queen on the turn and I didn't catch up on the river. I made $43 bucks for my trouble, though, a bunch of my WPBT friends sweated me through the whole thing, and I confirmed that my large-ish field tournament strategy is solid. I'll take my iRiver with me to the tourney, and put together an audio diary for RFB #5.

Anyway, the tourney went super late, and I was wound up when it was done and didn't settle down until well after midnight, so I ended up sleeping much later today than I normally do. I'm in a bit of a panic about hitting my various deadlines since I have two less hours to work with, but I wanted to point you all to this week's Games of our Lives: Shark! Shark!

In the great console wars of the '80s, Mattel's Intellivision was severely handicapped by its weird controllers and faux wood-grain finish. The Atari 2600, though technologically inferior, had a lower price, plus companies like Activision and Imagic cranking out tons of future classics for the system. But in 1982, Intellivision released Shark! Shark!, a game that was so successful, it even caught Mattel's marketing department off guard.

I loved playing Shark! Shark! and I'm going to do lots of Intellivision games for future columns. I wish I'd been able to get over its weird controllers and faux wood-grain finish -- oh, and had the $299 to purchase one -- back in the 1980s, because those Intellivision games rule.

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