Wired.com's game|life blog does a feature where they ask someone from the gaming community two questions, one about the gaming industry, and one about something that's completely random.
Do you think it is possible videogames will ever achieve the sort of widespread and universal acceptance of movies? What has to happen in order for a game console to become as commonplace as a DVD player in the average home?
Wheaton: I think the greatest barrier that videogames need to overcome is the cost. Anyone can get into a movie for under $20. However, to play a videogame, you need to invest hundreds of dollars in the system and anywhere from $20 to $60 for the game. It's a trade off, of course, because most movies are around 90 to 120 minutes while the games with great narrative storylines (Bioshock, GTA: San Andreas, Mass Effect) can last between 90 and 120 hours, and can be replayed differently many times.
There is also a fundamental difference between the movie and videogame experience that can't be overlooked. Movies are very passive experiences: we sit down and hand over control to the filmmakers for a little while. We have no say over what happens, and not a whole lot more at stake than our money and our time.
Videogames, on the other hand, are by their very nature interactive experiences that, among other things, test our reflexes and problem-solving skills. With the advent of sandbox games, we can explore entire worlds in ways that simply aren't possible in movies, and a good game gives us the opportunity to invest a great deal of time and energy into it. I personally love that, but it's clearly not for everyone.
There's more at game|life. If you check it out, I'd love to know what you think.