in which i'm interviewed by comicmix
About six weeks ago, I met writer Chris Ullrich in Pasadena to be interviewed for ComicMix. We talked for about two hours, and he ended up with a transcript that's so long, they're splitting the interview into three parts.
Part one is up today, and rather than excerpt it heavily, I'll just quote my favorite bit:
[TokyoPop] asked me if I would write a Next Generation Manga, and would I write a Wesley Crusher story, and I didn't want to do it because it felt to me like there was no way in that equation that I could return a positive result.
Ultimately, I'm just not interested in Wesley Crusher anymore. It's been a long time and he's sort of frozen in amber in a certain state. I don't have anything to add to that. I don't have anything new to bring to it at all.
CMix: No thoughts about killing him off?
WW: No. I'm way more interested in working on my own original stuff. And there's a finite number of time/energy/creative units that I can gather on my "collect resources" turn. I would rather put those into building my own story than into repairing the Wesley Crusher building.
There are times in my life when I wonder if I spend a little too much time gaming. I frequently decide that there's just no such thing as too much gaming . . . then I read something like this, a faithful recreation of my actual thought process, and I think I should just step away from the bag of dice for a few turns.
Wait. Not turns. Days. I meant to say days.
Sigh.

