Part 3 continues with a visit down the hole in the broken tower….
Something is waiting for them (and their rope ladder), but who (or what)? First down, Binwin the dwarf… where he discovers a room that was never finished, though it is occupied.
It's time for doughnuts, rope ladders, hanging from the ceiling—and for Binwin to drop into the midst of more followers of Orcus. How do things go? Well, here's the last line of the episode: "That is as bad as it could possibly be."
Several astute listeners have pointed out that I made an epic – and I mean eh-puh-hic fuck up when we played – I failed to account for Aeofel Elhromanë's weapon proficiency bonus, and his magic longsword, which means that should have added +4 to ... a lot of rolls. We realized this shortly after the final encounter, and I felt incredibly stupid. In fact, I still feel incredibly stupid; I should have known better. Believe it or not, I was so excited to play 4E, so excited to play my Avenger, and so excited to be playing with my friends, I just overlooked it.
Anyway, in this episode, I confessed to everyone playing that I loved listening to the first series of podcasts (not much of a confession, really, because I'd mentioned this at PAX, at Comic-Con, at Emerald City Comicon, and then at PAX again) and pointed out that, as a fan of the original, I knew what it was like to hear them talking about cool stuff, without actually describing to us what the cool stuff was. So for the rest of the day, I gave little descriptions of what we were all seeing, so listeners would have some extra information to use when they imagined what it would have been like if they were in the room with us.
Extra-astute listeners may notice that the donuts arrive, and I actually eat one. Yeah, I'm not a huge fan of donuts, but from time to time, even I fail my save versus devil's food with rainbow jimmies.